Scope
Client/Stakeholder: Vera Langley, co-founder
Bio: Vera and her team have created a generic to-do list and reminder app and would like the help of a UX professional to design and research what their target users focus on, what they feel like apps of this nature are missing, and how to solve those problems.
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Project Scope:
LIMITATIONS
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Initial research is limited to the people who already use the app.
A. Henninger will require a considerable amount or survey responses and interview participants to get an accurate result set.
ROUNDS OF REVISIONS
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(3) rounds or revisions are included after the first official hand-off of deliverables in PHASE 2: Design and Implementation.
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Additional revisions are possible as long as it is within the agreed upon timeline.
Goal
The goal of this project will be separated into 2 phases.
PHASE 1: Research
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Who are ReminderX target users?
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App is launched, who is using it?
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Can more people be reached?
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Which features add the most value? Which features take away from overall usability?
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Current customer feedback
PHASE 2: Implementation and Design
Use my research results to determine the best value-add for each proposed enhancement. Basically, figuring out which features will add the most value to ReminderX.
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User Interviews: Four participants who are natural planners at home and in the professional world were interviewed
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Personas: Participants interview answers were evaluated and a personas was created.
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Research & Process
Persona
Based on research initial sketches were drawn to show the design and basic funtionality of the app.
Workflows & Wireframes
Final Thoughts and Lessons Learned
The project was a study on gathering information from real participants through interviews. I was tasked with providing original interview questions to ask during interviews with real people that would potentially used this app to stay organized. I then generated a persona from my findings and designed a rough workflow to show the basic navigation of the app. Once the rough was peer-reviewed and tested I took those results and came up with the basic wireframes that showed the usability of the app based on the interview participants preferences and the apps basic functionality.
Overall, the process of this small project was an interesting one where I went from the research stage to the actual deliverable which is not typical of any real UX project, but a lot was learned at each step and it was a definitely the one project where I knew that I was getting into the right field of work.